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	<title>XBox Solution &#187; Interviews</title>
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	<description>Xbox and Xbox 360 news and information.</description>
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		<title>Rumour: New Super Mario at E3 2009?</title>
		<link>http://www.xboxsolution.com/2009/05/27/rumour-new-super-mario-at-e3-2009/</link>
		<comments>http://www.xboxsolution.com/2009/05/27/rumour-new-super-mario-at-e3-2009/#comments</comments>
		<pubDate>Wed, 27 May 2009 11:29:00 +0000</pubDate>
		<dc:creator>Matt Jo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[TechRadar Gaming]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2009/05/27/rumour-new-super-mario-at-e3-2009/</guid>
		<description><![CDATA[ In slightly shocking news from Nintendo, it looks like the father of Mario and Zelda , Shigeru Miyamoto, will not be taking the stage at the company's E3 press conference in LA next week, kickstarting rumours that a new Super Mario game could well be announced at the show. Miyamoto has been more focused on the family-friendly Wii titles in recent times, with experts suggesting that the decision not to push him forward this year could herald a return to the more traditional Nintendo core games. "Not to put the great man down but this is a good omen for the hardcore Nintendo fan," says Editor of NGamer , Nick Ellis. "In the last two years, Shigsy has used the press conference to announce Wii Fit (E3 2007) and Wii Music (E3 2008). Perhaps his absence from the stage this year means we'll be getting some of the announcements that we wanted last year, such as a follow up to Super Mario Galaxy." The news that Miyamoto will not be at the press conference will disappoint Nintendo's legions of hardcore fans, many of whom see Miyamoto's annual arrival on the E3 stage as one of the heartwarming highlights of the entire show. For many, Nintendo's creative powerhouse represents all that is fun and innovative about gaming (and he often provides some much-needed light relief from the marketing and sales hyberbole from the men in suits). Fanboy dreams Of course, we (along with every other Nintendo fanboy worldwide) will be secretly hoping that Miyamoto arrives on stage at the end of Nintendo's presentation to announce a new outing for Mario, Metroid and/or one of Nintendo's other major iconic gaming franchises. Nintendo has confirmed that Miyamoto will be in LA next week throughout E3 week doing the old behind-closed-doors presentations. TechRadar will be on hand at Nintendo's E3 conference next Tuesday to bring you all the latest news from the Japanese gaming giant, where Nintendo President Satoru Iwata, Nintendo of America boss Reggie Fils-Aime and new face Cammie Dunaway, Exec VP of Sales will be running the show. Stay tuned for all the latest news, opinion and interviews coming out of this year's Electronic Entertainment Expo from Los Angeles throughout next week. Related Links NGamer Related Stories Sony halves its number of suppliers Exclusive pics of the Queen's "Royal Wii" Turn your iPhone into an iGameboy Game of 'Where The Wild Things Are' announced GTA IV expands on both Xbox Live and disc ]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2009/05/27/rumour-new-super-mario-at-e3-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>3-on-3 NHL Arcade Interview With Lead Producer Matt Mahar</title>
		<link>http://www.xboxsolution.com/2009/02/01/3-on-3-nhl-arcade-interview-with-lead-producer-matt-mahar/</link>
		<comments>http://www.xboxsolution.com/2009/02/01/3-on-3-nhl-arcade-interview-with-lead-producer-matt-mahar/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 21:55:24 +0000</pubDate>
		<dc:creator>Rich Reed</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release Dates]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/?p=6620</guid>
		<description><![CDATA[We have been posting updates about the new EA Sports game <strong>3-on-3 NHL Arcade</strong>. The game is sounding like it’s going to be a great one. I love hockey so I was very interested in finding out more about this title. While EA Sports has turned the NHL series into a solid franchise, and it’s always my personal NHL game to play each year, I liked the idea of having the option of playing an over-the-top NHL game. While Hockey fans may also like the idea, I wonder about the casual gamer and what they might want to know about the game. After all, while the Xbox Live Arcade has plenty of games to pick from, sports titles have been very limited. The ones that have been released were pretty flat. I was asked if I would be interested in sitting down with the Lead Producer of 3-on-3 NHL Arcade, <strong>Matt Maher</strong>. We had the chance for a short Q&#38;A session over the phone.

Read on to find out why NHL 3-on-3 NHL Arcade just might be exactly what sports and causal gamers have been waiting to be released on the Xbox Live Arcade, and for links and screenshots.]]></description>
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		<slash:comments>5</slash:comments>
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		<title>MLB Power Pros 2008 Conference Call With Producer Rob Nelson</title>
		<link>http://www.xboxsolution.com/2008/07/24/mlb-power-pros-2008-conference-call-with-producer-rob-nelson/</link>
		<comments>http://www.xboxsolution.com/2008/07/24/mlb-power-pros-2008-conference-call-with-producer-rob-nelson/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 01:26:03 +0000</pubDate>
		<dc:creator>Rich Reed</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2008/07/24/mlb-power-pros-2008-conference-call-with-producer-rob-nelson/</guid>
		<description><![CDATA[We have teamed up once again with Charlie McCracken over at <a href="http://www.joystickwidow.com/">Joystickwidow.com </a>to bring you another conference call. This time around 2K Sports brought in Rob Nelson, producer of <strong>MLB Power Pros 2008</strong>, to give us the run down about the game. It's coming out for the Nintendo Wii, DS and the PS2. The game is a huge hit in Japan. The team effort of Konami (the developers) and 2K Sports publishing has brought this game to the US market.

MLB Power Pros series relies heavily on a "Sim" or "RPG" style that is very popular in Japanese titles and mixes in the arcade action. While it may not be everyone's cup of tea, the game sounds interesting. It uses all the MLB teams and is an official licensed MLB game. Due to the time restrictions, questions from each site were limited but should give you an idea of what to expect.

<strong>Q: </strong>When beginning development of the player characters, is it safe to say that the Nintendo Mii's were an influence?
<strong>A: </strong>Mii's fit the theme and feeling of the game perfectly. While the Mii's are used, they did not greatly influence the developing team.

<strong>Q:</strong> When developing for the Nintendo DS, was there anything in particular that you needed to change or dumb down in order to get the game to work well with the handheld?
<strong>A:</strong> Controls were made simple for enjoyment of the game. The game will feel exactly like the other versions and the team worked hard to make the DS version just as fun as the other two versions.

<strong>Q:</strong> Why is there not a release for any of the current generation consoles?
<strong>A:</strong> No plans at the present time to bring the game to the Xbox 360 or the PS3.

Rob did mention that this did not mean a version would not be possible or ruled out. I took from this answer they are taking a wait and see approach based on how the game does in sales for the PS2, DS and Wii this year. New this year to the game for the US market is two modes. The first mode is called MLB Live. In this mode you will pick your favorite player and live, train and play as that player over a ten year period. You will have training to worry about as well as each game and then make choices during the week both professional and personal. For example, you can choose to get engaged or married. This is certainly more of a Japanese trend but Rob stated that the mode will not be deep but was created to have fun.

The other mode is the Success mode where you try and make it from the minors to the major league. This will involve trying to impress scouts, making the big plays and signing the right contracts. Last year they had a similar mode making the leap from college to the minor league. I was surprised that none of the versions offer an online mode, although each will have a multi-player mode. For those owning a Wii console, this version sounds the best of the three since you can load your player in the Wii remote and play at a friend's house. Of course with the Wii version, it has the mechanics of the Wii remote. Overall I think Konami and 2K Sports are trying to bring something different to the US market which is encouraging. I have always looked forward to gaming companies to do this.

Thanks goes out to Charlie for asking me to cover the conference call and to Chase at AccessPR for hosting and arranging the call today.
<h3><strong>Links</strong></h3>
<a href="http://www.2ksports.com/games/mlbpp2008">MLB Power Pros 2008 Website </a>]]></description>
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		<title>Don King Presents Prizefighter: Conference Call Interview</title>
		<link>http://www.xboxsolution.com/2008/06/06/don-king-presents-prizefighter-conference-call-interview/</link>
		<comments>http://www.xboxsolution.com/2008/06/06/don-king-presents-prizefighter-conference-call-interview/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 00:01:25 +0000</pubDate>
		<dc:creator>Rich Reed</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2008/06/06/don-king-presents-prizefighter-conference-call-interview/</guid>
		<description><![CDATA[Ladies and Gentleman, introducing the new boxing game in town from 2K Sports Don King Presents Prizefighter for the Xbox 360. What you are about to read is from the live conference call today with executive producer Matthew Seymour, Don King and Larry Holmes. Joystickwidow.com invited me to sit in on this interview and I want to thank them for the opportunity. We are presenting this cooperatively so it is a little different than our normal interviews or coverage of conference calls. I also want to thank Chase at AccessPR for arranging the call.

You may have read about Don King presents Prizefighter or may even have seen a little footage. It certainly is an interesting concept for the boxing genre. It is being billed as an interactive documentary with the emphasis on the real life of the sport. Don King gave hours to the team talking about his own experiences. I grew up watching Don spin his magic of words and without a doubt he knows the sport. Both <a href="http://www.joystickwidow.com/">Joystickwidow.com </a>and Xboxsolution.com was asked to provide a few questions. Throughout this recap I'll place in the questions where I think they fit most.
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Need For Speed ProSteet Interview</title>
		<link>http://www.xboxsolution.com/2007/11/18/need-for-speed-prosteet-interview/</link>
		<comments>http://www.xboxsolution.com/2007/11/18/need-for-speed-prosteet-interview/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 23:34:10 +0000</pubDate>
		<dc:creator>Christina Mariannino</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2007/11/18/need-for-speed-prosteet-interview/</guid>
		<description><![CDATA[<img border="0" align="right" width="200" src="http://www.xboxsolution.com/images/blog/NeedForSpeedProSteetInterview_10550/nfsprostreet_thumb.gif" alt="nfsprostreet" height="68" style="margin: 5px; border-width: 0px" /> I've always been a big fan of the Need For Speed series of video games, so when I was in New York a couple of weeks ago I jumped at the opportunity to interview Mike Mann, Senior Producer for <strong>Need For Speed ProStreet</strong>. Now, unfortunately there were a couple of questions that weren't answered, but it seems Mike did a good job at clearing up most of my concerns. Read on for the full interview, and feel free to post a comment.]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Xbox Solution Interviews PMS Clan&#8217;s Athena Twin</title>
		<link>http://www.xboxsolution.com/2006/06/09/xbox-solution-interviews-pms-clans-athena-twin/</link>
		<comments>http://www.xboxsolution.com/2006/06/09/xbox-solution-interviews-pms-clans-athena-twin/#comments</comments>
		<pubDate>Fri, 09 Jun 2006 23:37:09 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2006/06/09/xbox-solution-interviews-pms-clans-athena-twin/</guid>
		<description><![CDATA[As many of you know from Xbox Solution attending E3 this year it was a great show and Microsoft had a very impressive  showing. From the Live Anywhere to Halo 3 it seemed MS just kept finding ways  to surprise everyone. You may have watched the E3 coverage from your Xbox 360  and saw the PMS Clan members hosting as well.  I ran into the girls several times  and got a chance to talk with them brief]]></description>
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		<slash:comments>9</slash:comments>
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		<title>The Godfather Producer David DeMartini Exclusive XBS Interview</title>
		<link>http://www.xboxsolution.com/2006/03/23/the-godfather-producer-david-demartini-exclusive-xbs-interview/</link>
		<comments>http://www.xboxsolution.com/2006/03/23/the-godfather-producer-david-demartini-exclusive-xbs-interview/#comments</comments>
		<pubDate>Fri, 24 Mar 2006 01:09:36 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2006/03/23/the-godfather-producer-david-demartini-exclusive-xbs-interview/</guid>
		<description><![CDATA[Our head writer Rich Reed recently had an opportunity to get an  exclusive interview with David DeMartini, the Executive Producer of EAâ€™s  The Godfather video game. The full transcript of the interview is below. We hope you enjoy reading his candid responses. XBS would like  to thank Mr. DeMartini for his time; his responses have not been edited or  altered in any way.
 XBS: While I got  a chance ]]></description>
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		<slash:comments>2</slash:comments>
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		<title>XBS Talks Tennis with the Producer of Top Spin 2</title>
		<link>http://www.xboxsolution.com/2006/03/12/xbs-talks-tennis-with-the-producer-of-top-spin-2/</link>
		<comments>http://www.xboxsolution.com/2006/03/12/xbs-talks-tennis-with-the-producer-of-top-spin-2/#comments</comments>
		<pubDate>Sun, 12 Mar 2006 22:42:09 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2006/03/12/xbs-talks-tennis-with-the-producer-of-top-spin-2/</guid>
		<description><![CDATA[Top Spinâ„¢ returns for another victory on Xbox 360â„¢. Everything you loved is back   and better than ever! Top Spinâ„¢ 2 serves up 24 top-ranked athletes like Roger   Federer and Maria Sharapova, all four Grand Slams, a multi-season career, and a   set of new risk and advanced shots, making this game an unbeatable ace! - from xbox.com. 
Top Spin 2 will be available for the Xbox 360 on 4/3/06 (USA) and]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Shrek SuperSlam Interview &#8211; XBS Talks Ogres with Activision</title>
		<link>http://www.xboxsolution.com/2005/08/05/shrek-superslam-interview-xbs-talks-ogres-with-activision/</link>
		<comments>http://www.xboxsolution.com/2005/08/05/shrek-superslam-interview-xbs-talks-ogres-with-activision/#comments</comments>
		<pubDate>Sat, 06 Aug 2005 00:54:13 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2005/08/05/shrek-superslam-interview-xbs-talks-ogres-with-activision/</guid>
		<description><![CDATA[Xbox Solution recently sat down with a producer from Activision, Inc. to talk about their upcoming XboxÂ® title Shrek Super Slam. 
The full Shrek SuperSlam Interview  can be read at the XBS content area on Xbox.com.
Special thanks to XBS's Christina and Shrek SuperSlam Producer Todd Jefferson.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>XBS Talks with Suffering: Ties That Bind Producer Noah Heller</title>
		<link>http://www.xboxsolution.com/2005/08/05/xbs-talks-with-suffering-ties-that-bind-producer-noah-heller/</link>
		<comments>http://www.xboxsolution.com/2005/08/05/xbs-talks-with-suffering-ties-that-bind-producer-noah-heller/#comments</comments>
		<pubDate>Fri, 05 Aug 2005 22:45:49 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2005/08/05/xbs-talks-with-suffering-ties-that-bind-producer-noah-heller/</guid>
		<description><![CDATA[Recently we had a chance to talk shop with Noah Heller, the Producer for Suffering: Ties That Bind, the sequel to The Suffering. We wanted to get to know more about this action / horror game so our Creative Director Christina had a little chat, and found out some pretty interesting details on this upcoming game for the Xbox from Midway. So rather than tell you about the game, read the full Sufferi]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Serious Sam 2 Developer Diaries &#8211; Rob Ribaric &#8211; Part 1</title>
		<link>http://www.xboxsolution.com/2005/07/20/serious-sam-2-developer-diaries-rob-ribaric-part-1/</link>
		<comments>http://www.xboxsolution.com/2005/07/20/serious-sam-2-developer-diaries-rob-ribaric-part-1/#comments</comments>
		<pubDate>Wed, 20 Jul 2005 20:42:54 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2005/07/20/serious-sam-2-developer-diaries-rob-ribaric-part-1/</guid>
		<description><![CDATA[This is Part 1 of a developer diary of one of the creators of Serious Sam II from Croteam. We've added in some screens of Serious Sam to give you a bit of a visual of what they are working on. View the full Serious Sam II Screenshot Gallery as well. They don't necassarily depict exactly what Rob Ribaric is speaking about where they are located, but they help to give the feel of the game. 
By Roman]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mad Catz CEO Darren Richardson Talks Profit and Loss</title>
		<link>http://www.xboxsolution.com/2005/07/15/mad-catz-ceo-darren-richardson-talks-profit-and-loss/</link>
		<comments>http://www.xboxsolution.com/2005/07/15/mad-catz-ceo-darren-richardson-talks-profit-and-loss/#comments</comments>
		<pubDate>Fri, 15 Jul 2005 17:37:39 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2005/07/15/mad-catz-ceo-darren-richardson-talks-profit-and-loss/</guid>
		<description><![CDATA[Darren Richardson, Mad Catz CEO, admits that peripherals aren't â€œa sexy part of the business,â€ but the margins are an eye-popper for retailers
â€œPeripherals are about 12 percent of sales, but it's about 20 percent of the retailer's profitability,â€ says Richardson. â€œWe are the category that retailers look to for margin.â€ 
With hardware margins nonexistent and software margins wafer thin, this is an ]]></description>
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		<title>Let&#8217;s Talk Audio &#8211; Acclaim Entertainment Interview</title>
		<link>http://www.xboxsolution.com/2004/05/11/lets-talk-audio-acclaim-entertainment-interview/</link>
		<comments>http://www.xboxsolution.com/2004/05/11/lets-talk-audio-acclaim-entertainment-interview/#comments</comments>
		<pubDate>Tue, 11 May 2004 07:21:04 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2004/05/11/lets-talk-audio-acclaim-entertainment-interview/</guid>
		<description><![CDATA[So you thought Christina 
  would stop with her awesome MTX 
  Mototrax interview? Well, you are wrong.
On this occasion Christina got to interview Acclaim Entertainment's Composer 
  and Audio Producer Nelson Everhart in his Cincinnati, Ohio studio on such topics 
  as children, music, ESRB Ratings, parenting, and more. Here's a little preview 
  of what you'll read:

	
     
      Xbox Solution:]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Christina Plays with Dirt; MTX Mototrax Interview</title>
		<link>http://www.xboxsolution.com/2004/04/19/christina-plays-with-dirt;-mtx-mototrax-interview/</link>
		<comments>http://www.xboxsolution.com/2004/04/19/christina-plays-with-dirt;-mtx-mototrax-interview/#comments</comments>
		<pubDate>Mon, 19 Apr 2004 12:40:02 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2004/04/19/christina-plays-with-dirt-mtx-mototrax-interview/</guid>
		<description><![CDATA[Xbox Solution's Christina 
  recently sat down with Activision Associate Producer Kragen Lum to discuss the 
  down-and-dirty bike racer MTX: Mototraxâ„¢. Get the scoop on this extreme 
  Xbox Liveâ„¢ sports title, straight from the experts.

	
     
      Xbox Solution: Could you please introduce yourself 
        and tell us what you do? 
        Kragen Lum: Sure. My name is Kragen Lum, and I'm the ]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2004/04/19/christina-plays-with-dirt;-mtx-mototrax-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shrek 2 Interview</title>
		<link>http://www.xboxsolution.com/2004/04/14/shrek-2-interview/</link>
		<comments>http://www.xboxsolution.com/2004/04/14/shrek-2-interview/#comments</comments>
		<pubDate>Wed, 14 Apr 2004 07:55:15 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2004/04/14/shrek-2-interview/</guid>
		<description><![CDATA[Shrekâ€™s Back on the Box and thanks our very own Christina, we bring you 
  the details about it. But this is no plain interview, it is a featured article 
  on Xbox.com (the US version). As most 
  of you know we are a 'Friends of Xbox.com' site and that means that we get to 
  post articles on their site and get a special 'featured section'.
So... going back to the interview, here's a little samp]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2004/04/14/shrek-2-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Lionhead&#8217;s The Movies: Frequently Asked Questions</title>
		<link>http://www.xboxsolution.com/2004/03/03/lionheads-the-movies-frequently-asked-questions/</link>
		<comments>http://www.xboxsolution.com/2004/03/03/lionheads-the-movies-frequently-asked-questions/#comments</comments>
		<pubDate>Thu, 04 Mar 2004 03:21:19 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2004/03/03/lionheads-the-movies-frequently-asked-questions/</guid>
		<description><![CDATA[General Gameplay 

What is The Movies all about? 
The game is very simple. An original idea by Peter Molyneux - you get to run your own Hollywood movie studio. The game can really be divided into 3 main areas - designing your movie studio, forging the careers of movie stars, and making movies. It is possible to focus on any of those areas that most appeal to you, and spend less time on the others.]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2004/03/03/lionheads-the-movies-frequently-asked-questions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Riddick Q&amp;A with Lars Johansson &#8211; Producer &#8211; Starbreeze</title>
		<link>http://www.xboxsolution.com/2004/02/02/riddick-qanda-with-lars-johansson-producer-starbreeze/</link>
		<comments>http://www.xboxsolution.com/2004/02/02/riddick-qanda-with-lars-johansson-producer-starbreeze/#comments</comments>
		<pubDate>Tue, 03 Feb 2004 02:19:00 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2004/02/02/riddick-qa-with-lars-johansson-producer-starbreeze/</guid>
		<description><![CDATA[Riddick Q&#38;A with Lars Johansson - Producer - Starbreeze 

Please describe your game in 100 words: 
Riddick is a first person action/stealth/adventure hybrid that serves as a prequel to both Pitch Black and The Chronicles of Riddick. The game is about the criminal anti-hero Riddick and his escape from Butcher Bay - where you'll learn how he got his eyes shined by the mysterious Pope Joe - and y]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2004/02/02/riddick-qanda-with-lars-johansson-producer-starbreeze/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Bioware</title>
		<link>http://www.xboxsolution.com/2003/12/31/interview-with-bioware/</link>
		<comments>http://www.xboxsolution.com/2003/12/31/interview-with-bioware/#comments</comments>
		<pubDate>Wed, 31 Dec 2003 06:31:12 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2003/12/31/interview-with-bioware/</guid>
		<description><![CDATA[The folks over at ComputerandVideoGames.com 
  had the privilege to interview some team members of the group who worked on 
  Star Wars: Knights of the Old Republic. Keep on reading for a copy of the interview, 
  or visit their original article (link at the bottom)...
The developer of the amazing Star Wars: Knights of the Old Republic slips 
  under the mistletoe with us for a big gaming snog
10:]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2003/12/31/interview-with-bioware/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Questions and Answers with DRIV3R Developer Reflections Interactive</title>
		<link>http://www.xboxsolution.com/2003/12/10/questions-and-answers-with-driv3r-developer-reflections-interactive/</link>
		<comments>http://www.xboxsolution.com/2003/12/10/questions-and-answers-with-driv3r-developer-reflections-interactive/#comments</comments>
		<pubDate>Wed, 10 Dec 2003 10:40:45 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2003/12/10/questions-and-answers-with-driv3r-developer-reflections-interactive/</guid>
		<description><![CDATA[Developed by Reflections Interactive (an Atari studio), the masterminds behind 
  Driver and Driver 2 - which have sold more than 12 million copies worldwide 
  - DRIV3R is an action-packed driving adventure game that stays 
  true to its roots, incorporating the cinematic gameplay and gritty street crime 
  of its predecessors with ground-breaking graphics and three mammoth, wide-open 
  city env]]></description>
		<wfw:commentRss>http://www.xboxsolution.com/2003/12/10/questions-and-answers-with-driv3r-developer-reflections-interactive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xbox Solution Interviews Xbox Live World Champ Zamees</title>
		<link>http://www.xboxsolution.com/2003/11/20/xbox-solution-interviews-xbox-live-world-champ-zamees/</link>
		<comments>http://www.xboxsolution.com/2003/11/20/xbox-solution-interviews-xbox-live-world-champ-zamees/#comments</comments>
		<pubDate>Fri, 21 Nov 2003 04:18:12 +0000</pubDate>
		<dc:creator>Jason Rybka</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.xboxsolution.com/2003/11/20/xbox-solution-interviews-xbox-live-world-champ-zamees/</guid>
		<description><![CDATA[So you just capped off 9 of the best first person shooters in the world over 
  Xbox Live. Where are you going to go now? One thing's for sure, it's not Disney 
  World. We recently had a chance to talk with Zamees, winner 
  of the Clash of the Continents Rainbow Six 3 Tournament at X03 in France and 
  owner/creater of gamertagpics.com, 
  there's more than just a trigger happy gamer here. We fo]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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