The Worms return for 10th year celebration as Codemasters signs Worms 4: Mayhem
Team 17 is set to bring Worms back with a real blast in 2005 as the much-loved
team carnage series reaches its 10th year in action.
Codemasters today announces it has secured the PAL publishing rights to Worms
4: Mayhem, a new development that is set to be as infectious and accessible
as classic Worms offerings.
The Worms series recently diversified with Worms Forts Under Siege, a tactical
RTS-like spin-off created for Sega. However, Worms 4: Mayhem is a return to
the series’ trademark gameplay and sees Team 17’s core Worms design and development
team regrouping for a game of explosive annelid annihilation.
Worms 4: Mayhem is set to launch on PlayStation 2, Xbox and PC in Q2 2005 and,
returning to the series’ roots, our brave invertebrates are back to knock ten
shades of hell out of each other in open arenas.
With players controlling the worms in single player or 4-player team games,
everyone’s armed with a massive variety of wild weapons, as ingenious as they
are incendiary.
And for the first time in any Worms game, you can let your imagination run
riot and create your own weapons! Using a genius device, called Weapons Factory,
you’ll be able to create your own weapon and enjoy the freedom to annihilate
your opponents in your own unique way. You want to make Exploding Chickens or
Toilet Bombs? You got it.
The worms’ armoury of brilliantly conceived classic weapons return and is built
on with even more devilish devices. Plus, prepare to cause chaos and humiliate
your enemy with a host of new weapons that create new strategies and gameplay
possibilities including the Poison Arrow, Sentry Gun, Tail Nail and the Bovine
Blitz, which unleashes a bombing raid of cows.
The customisation options don’t stop at crafting new weapons. Another first
is the ability to customise your worms, choosing their hair, hands, faces, glasses
and dying words – all with Worms trademark humour.
The multiplayer mayhem and single-player shenanigans are spread over five themed
zones – Jurassic, Camelot, Arabian, Construction and Wild West – and,
throughout the enlarged landscapes, the entirely destructible scenery is back
with even greater effect.
In single-player modes there’s even more beyond the day-to-day business of
destroying worms. Through the 25 missions, you’re also charged with objectives
such as recovering items or smashing scenery. All the single-player maps are
available to play in multiplayer mode, along with a further set of 20 multiplayer-specific
maps.
With bold levels, an improved 3D camera and animation system, a stunning arsenal
delivering comedy kabooms, the loveable, customisable, yet entirely destructible,
worms will be back in force properly when Codemasters publishes Worms 4: Mayhem
in Q2 2005 for PlayStation 2, Xbox and PC. Slither online to discover more at
www.codemasters.co.uk/worms
ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive
entertainment products for a global audience on current and future gaming platforms
and channels. Established in 1986, the company’s dominant brands include Colin
McRae Rally, TOCA Race Driver, LMA Manager, and Operation Flashpoint. The company
is headquartered in Southam, Warwickshire UK and maintains European operations
in Germany, France, Spain, and Benelux. The company has its US headquarters
in New York. More information about the company and its products is available
online at http://www.codemasters.com
ABOUT TEAM 17
Team 17 Software Limited is a privately owned high calibre entertainment software
development company headquartered in West Yorkshire, England. Team 17 has developed
over 120 SKUs in its thirteen-year history and specialises in quality original
titles using proprietary technology across all major hardware platforms. Key
Team 17 franchises and brands include Worms, Alien Breed, Project X and Superfrog.
For more information, visit the Team 17 website at www.team17.com
Filed under: Games
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