Sega Chooses Renderware for Sonic Heroes
Criterion Software®, the world’s leading provider of game development solutions,
announces that its de facto game development technology, RenderWare®,
will be used by SEGA®’s SONICTEAM, Ltd. development studio
in the creation of “Sonic Heroesâ„¢”
for the PlayStation®2, Xbox™ and Nintendo GameCube™.
Already previewed at E3, “Sonic Heroes” demonstrates the
real power and strength of RenderWare, and its ability to support the timely
delivery of highly creative games on any platform. RenderWare has been supporting
the SEGA Sonic team throughout the development process of Sonic HeroesTM helping
them deliver the awesome new graphics and gameplay the world expects from SEGA.
. .
Yuji Naka, President & CEO of the Sonic Team comments, “We decided
to license RenderWare because the solution provided us with not only the technology,
but also the best methodologies for efficient multi-platform development, enabling
our team to focus on what really makes Sonic stand out. Criterion’s extensive
knowledge and experience of multiplatform development has enabled them to provide
unrivalled support throughout the course of the development process. We hope
our customers will enjoy the thrilling experience of our latest and greatest
Sonic.”
David Lau-Kee adds, “We are honored to be an integral part of what
is a hugely significant move for the Sonic brand at this time. Its enormous
success to date is testament to the huge talent within the SEGA Sonic team and
we are fully committed to supporting them to maximize the huge opportunities
on all available platforms.”
Filed under: Games
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